Commit 88e9aa9e authored by Winsomniak's avatar Winsomniak

Fixed some data issues. Added weapon refines.

parent f3a9c26c
......@@ -322,4 +322,4 @@
}
}
}
}
}
\ No newline at end of file
......@@ -313,4 +313,4 @@
}
}
}
}
}
\ No newline at end of file
......@@ -327,4 +327,4 @@
}
}
}
}
}
\ No newline at end of file
{
"name": "Atk/Spd Ruse 1",
"description": "$aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"description": "If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"docType": "passive-b",
"idTag": "SID_攻撃速さの大共謀1",
"spCost": 60,
......
{
"name": "Atk/Spd Ruse 2",
"description": "$aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"description": "If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"docType": "passive-b",
"idTag": "SID_攻撃速さの大共謀2",
"spCost": 120,
......
{
"name": "Atk/Spd Ruse 3",
"description": "$aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"description": "If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"docType": "passive-b",
"idTag": "SID_攻撃速さの大共謀3",
"spCost": 240,
......
{
"name": "Def/Res Ruse 1",
"description": "$aIf a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"description": "If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"docType": "passive-b",
"idTag": "SID_守備魔防の大共謀1",
"spCost": 60,
......
{
"name": "Def/Res Ruse 2",
"description": "$aIf a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"description": "If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"docType": "passive-b",
"idTag": "SID_守備魔防の大共謀2",
"spCost": 120,
......
{
"name": "Def/Res Ruse 3",
"description": "$aIf a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"description": "If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)",
"docType": "passive-b",
"idTag": "SID_守備魔防の大共謀3",
"spCost": 240,
......
{
"exclusive": true,
"name": "Killing Intent",
"description": "$aAt start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last \"on foe through its next action.\" Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).",
"description": "At start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last \"on foe through its next action.\" Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).",
"docType": "passive-b",
"idTag": "SID_死んでほしいの",
"spCost": 300,
......
{
"name": "Sudden Panic 1",
"description": "$aAt start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.",
"description": "At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.",
"docType": "passive-b",
"idTag": "SID_恐慌の惑乱1",
"spCost": 60,
......
{
"name": "Sudden Panic 2",
"description": "$aAt start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.",
"description": "At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.",
"docType": "passive-b",
"idTag": "SID_恐慌の惑乱2",
"spCost": 120,
......
{
"name": "Sudden Panic 3",
"description": "$aAt start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.",
"description": "At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action.",
"docType": "passive-b",
"idTag": "SID_恐慌の惑乱3",
"spCost": 240,
......
{
"name": "Panic Smoke 1",
"description": "$aIf unit initiates combat, inflicts【Panic】 on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action.",
"description": "If unit initiates combat, inflicts【Panic】 on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action.",
"docType": "passive-c",
"idTag": "SID_恐慌の幻煙1",
"spCost": 60,
......
{
"name": "Panic Smoke 2",
"description": "$aIf unit initiates combat, inflicts【Panic】 on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action.",
"description": "If unit initiates combat, inflicts【Panic】 on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action.",
"docType": "passive-c",
"idTag": "SID_恐慌の幻煙2",
"spCost": 120,
......
{
"name": "Panic Smoke 3",
"description": "$aInflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action.",
"description": "Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action.",
"docType": "passive-c",
"idTag": "SID_恐慌の幻煙3",
"spCost": 240,
......
......@@ -6,5 +6,27 @@
"docType": "weapon",
"idTag": "SID_アブゾーブ+",
"spCost": 300,
"_id": "weapon:absorb-plus"
"_id": "weapon:absorb-plus",
"refines": [
{
"might": 7,
"stats": {},
"description": "Foe cannot counterattack.",
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 7,
"stats": {},
"description": "Calculates damage from staff like other weapons.",
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
}
]
}
\ No newline at end of file
......@@ -7,5 +7,67 @@
"docType": "weapon",
"idTag": "SID_アミーテ",
"spCost": 400,
"_id": "weapon:amiti"
"_id": "weapon:amiti",
"refines": [
{
"might": 11,
"stats": {
"hp": 5,
"spd": 3
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 12,
"stats": {
"hp": 5,
"atk": 1
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 11,
"stats": {
"hp": 5,
"def": 4
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 11,
"stats": {
"hp": 5,
"res": 4
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 11,
"stats": {
"hp": 3
},
"description": "If unit initiates combat, grants Atk/Spd+4 during combat.",
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
}
]
}
\ No newline at end of file
......@@ -3,7 +3,7 @@
"range": 1,
"might": 16,
"name": "Ardent Durandal",
"description": "$aGrants Atk+3. At start of turn, grants 【Bonus Doubler】to ally with the highest Atk. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.",
"description": "Grants Atk+3. At start of turn, grants 【Bonus Doubler】to ally with the highest Atk. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.",
"docType": "weapon",
"idTag": "SID_緋剣デュランダル",
"spCost": 400,
......
......@@ -6,5 +6,55 @@
"docType": "weapon",
"idTag": "SID_愛のケーキサーバ+",
"spCost": 300,
"_id": "weapon:ardent-service-plus"
"_id": "weapon:ardent-service-plus",
"refines": [
{
"might": 14,
"stats": {
"hp": 5,
"spd": 3
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 16,
"stats": {
"hp": 5,
"atk": 2
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 14,
"stats": {
"hp": 5,
"def": 4
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 14,
"stats": {
"hp": 5,
"res": 4
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
}
]
}
\ No newline at end of file
......@@ -7,5 +7,65 @@
"docType": "weapon",
"idTag": "SID_銀の宝弓",
"spCost": 400,
"_id": "weapon:argent-bow"
"_id": "weapon:argent-bow",
"refines": [
{
"might": 8,
"stats": {
"hp": 2,
"spd": 2
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 9,
"stats": {
"hp": 2,
"atk": 1
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 8,
"stats": {
"hp": 2,
"def": 3
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 8,
"stats": {
"hp": 2,
"res": 3
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 8,
"stats": {},
"description": "At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.",
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
}
]
}
\ No newline at end of file
......@@ -6,5 +6,67 @@
"docType": "weapon",
"idTag": "SID_アーマーキラー2+",
"spCost": 300,
"_id": "weapon:armorsmasher-plus"
"_id": "weapon:armorsmasher-plus",
"refines": [
{
"might": 14,
"stats": {
"hp": 5,
"spd": 3
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 16,
"stats": {
"hp": 5,
"atk": 2
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 14,
"stats": {
"hp": 5,
"def": 4
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 14,
"stats": {
"hp": 5,
"res": 4
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 14,
"stats": {
"hp": 3
},
"description": "Neutralizes armored foes’ bonuses (from skills like Fortify, Rally, etc.) during combat.",
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
}
]
}
\ No newline at end of file
......@@ -3,7 +3,7 @@
"range": 2,
"might": 14,
"name": "Athame",
"description": "$aGrants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.",
"description": "Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.",
"docType": "weapon",
"idTag": "SID_アサメイの短剣",
"spCost": 400,
......
......@@ -7,5 +7,65 @@
"docType": "weapon",
"idTag": "SID_オーラ",
"spCost": 400,
"_id": "weapon:aura"
"_id": "weapon:aura",
"refines": [
{
"might": 14,
"stats": {
"hp": 2,
"spd": 2
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 15,
"stats": {
"hp": 2,
"atk": 1
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 14,
"stats": {
"hp": 2,
"def": 3
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 14,
"stats": {
"hp": 2,
"res": 3
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 14,
"stats": {},
"description": "If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.",
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
}
]
}
\ No newline at end of file
......@@ -7,5 +7,67 @@
"docType": "weapon",
"idTag": "SID_バアトルの豪斧",
"spCost": 400,
"_id": "weapon:axe-of-virility"
"_id": "weapon:axe-of-virility",
"refines": [
{
"might": 16,
"stats": {
"hp": 5,
"spd": 3
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 18,
"stats": {
"hp": 5,
"atk": 2
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 16,
"stats": {
"hp": 5,
"def": 4
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 16,
"stats": {
"hp": 5,
"res": 4
},
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
},
{
"might": 16,
"stats": {
"hp": 3
},
"description": "Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.",
"cost": {
"sp": 400,
"medal": 500,
"dew": 200
}
}
]
}
\ No newline at end of file
......@@ -7,5 +7,55 @@
"idTag": "SID_暗殺手裏剣+",
"spCost": 300,
"cooldownCount": -1,
"_id": "weapon:barb-shuriken-plus"
"_id": "weapon:barb-shuriken-plus",
"refines": [
{
"might": 12,
"stats": {
"hp": 2,
"spd": 2
},
"cost": {
"sp": 350,
"medal": 500,
"stone": 50
}
},
{
"might": 13,
"stats": {
"hp": 2,
"atk": 1
},
"cost": {